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#1 2017-09-11 14:49:55

无梦之梦
未来的魔法师
所在地: 王者峡谷
注册时间: 2017-08-12
帖子: 123

pacman -Syu更新时出现警告.

警告:/etc/locale.gen 已被安装为 /etc/locale.gen.pacnew
警告:/etc/drirc 已被安装为 /etc/drirc.pacnew
警告:/etc/pacman.d/mirrorlist 已被安装为 /etc/pacman.d/mirrorlist.pacnew
这什么啊.


:: 正在同步软件包数据库...
core                     124.4 KiB   889K/s 00:00 [######################] 100%
extra                   1670.0 KiB   809K/s 00:02 [######################] 100%
community                  4.0 MiB   754K/s 00:05 [######################] 100%
archlinuxcn              665.1 KiB   409K/s 00:02 [######################] 100%
:: 正在进行全面系统更新...
正在解决依赖关系...
正在查找软件包冲突...

软件包 (32) binutils-2.29.0-1  coreutils-8.28-1  expat-2.2.4-1  fakeroot-1.22-1
            fcitx-4.2.9.2-1  fcitx-gtk2-4.2.9.2-1  fcitx-qt4-4.2.9.2-1
            file-5.32-1  fontconfig-2.12.5-1  gcc-7.2.0-2  gcc-libs-7.2.0-2
            glibc-2.26-3  gpm-1.20.7-8  hunspell-1.6.2-1  iana-etc-20170824-1
            iproute2-4.13.0-1  libinput-1.8.2-1  libpulse-11.0-1
            libtool-2.4.6+40+g6ca5e224-1  libxml2-2.9.5+6+g07e227ed-1
            linux-4.12.10-1  linux-api-headers-4.12.7-1  mesa-17.2.0-2
            mkinitcpio-23-2  ncurses-6.0+20170902-1  os-prober-1.76-1
            p11-kit-0.23.8-1  pacman-mirrorlist-20170907-1  pango-1.40.12-1
            pulseaudio-11.0-1  sudo-1.8.21.p2-1
            thin-provisioning-tools-0.7.1-1

下载大小:   154.77 MiB
全部安装大小:  516.77 MiB
净更新大小:  -15.21 MiB

:: 进行安装吗? [Y/n] y

最近编辑记录 无梦之梦 (2017-09-11 14:51:45)


像风一样飘逸的男子,一个未来会成为魔法使的男子。

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#2 2017-09-11 14:57:57

血族使天
会员
注册时间: 2013-01-12
帖子: 110

Re: pacman -Syu更新时出现警告.

放心更吧。
pacnew怎么处理看这个
https://wiki.archlinux.org/index.php/Pa … %E6%96%87)

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#3 2017-09-11 15:11:46

无梦之梦
未来的魔法师
所在地: 王者峡谷
注册时间: 2017-08-12
帖子: 123

Re: pacman -Syu更新时出现警告.

血族使天 说:

放心更吧。
pacnew怎么处理看这个
https://wiki.archlinux.org/index.php/Pa … %E6%96%87)

升级完已经有软件打不开了不知道和这有没有关系


像风一样飘逸的男子,一个未来会成为魔法使的男子。

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#4 2017-09-11 15:38:01

无梦之梦
未来的魔法师
所在地: 王者峡谷
注册时间: 2017-08-12
帖子: 123

Re: pacman -Syu更新时出现警告.

另外两个已经手动处理了,主要是这个警告:/etc/drirc 已被安装为 /etc/drirc.pacnew ,drirc这是什么.不知道怎么弄.需不需要弄


像风一样飘逸的男子,一个未来会成为魔法使的男子。

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#5 2017-09-12 13:46:11

matrikslee
会员
注册时间: 2017-04-21
帖子: 114
个人网站

Re: pacman -Syu更新时出现警告.

使用 pacman -Fo /etc/drirc 可以查出 该文件属于 mesa-17.2.0-2 包
这个包的描述是“an open-source implementation of the OpenGL specification”,负责图形渲染的似乎。
自己看需不需要手动改咯,反正我是从来都没修改过这个文件。


什么都想学,什么也没学会.

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#6 2017-09-12 15:07:45

无梦之梦
未来的魔法师
所在地: 王者峡谷
注册时间: 2017-08-12
帖子: 123

Re: pacman -Syu更新时出现警告.

matrikslee 说:

使用 pacman -Fo /etc/drirc 可以查出 该文件属于 mesa-17.2.0-2 包
这个包的描述是“an open-source implementation of the OpenGL specification”,负责图形渲染的似乎。
自己看需不需要手动改咯,反正我是从来都没修改过这个文件。

我输pacman -Fo /etc/drirc,显示
警告:database file for 'core' does not exist
警告:database file for 'extra' does not exist
警告:database file for 'community' does not exist
警告:database file for 'archlinuxcn' does not exist
新文件要比老文件大些.
老文件内容:
<!--

============================================
Application bugs worked around in this file:
============================================

* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
  by drivers that want to be compliant.

* Various Unigine products don't use the #version and #extension GLSL
  directives, meaning they only get GLSL 1.10 and no extensions for their
  shaders.
  Enabling all extensions for Unigine fixes most issues, but the GLSL version
  is still 1.10.

* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
  an #extension directive in the middle of its shaders, which is illegal
  in GLSL.

TODO: document the other workarounds.

-->

<driconf>
    <!-- Please always enable app-specific workarounds for all drivers and
         screens. -->
    <device>
        <application name="Unigine Sanctuary" executable="Sanctuary">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Tropics" executable="Tropics">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (32-bit)" executable="valley_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (64-bit)" executable="valley_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Savage 2" executable="savage2.bin">
            <option name="disable_glsl_line_continuations" value="true" />
        </application>

        <application name="Topogun (32-bit)" executable="topogun32">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Topogun (64-bit)" executable="topogun64">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Dead Island" executable="DeadIslandGame">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (32-bit)" executable="warsow.i386">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (64-bit)" executable="warsow.x86_64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Rust" executable="rust">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Crookz - The Big Heist" executable="Crookz">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Tropico 5" executable="Tropico5">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="The Culling" executable="Victory">
            <option name="force_glsl_version" value="440" />
        </application>

        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Spec Ops: The Line (64-bit)" executable="specops">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
            <option name="glsl_zero_init" value="true"/>
        </application>
    </device>
</driconf>



新文件内容:
<!--

============================================
Application bugs worked around in this file:
============================================

* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
  by drivers that want to be compliant.

* Various Unigine products don't use the #version and #extension GLSL
  directives, meaning they only get GLSL 1.10 and no extensions for their
  shaders.
  Enabling all extensions for Unigine fixes most issues, but the GLSL version
  is still 1.10.

* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
  an #extension directive in the middle of its shaders, which is illegal
  in GLSL.

* Dying Light and Dead Island Definitive Edition redeclare vertex shader
  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
  to compile.

TODO: document the other workarounds.

-->

<driconf>
    <!-- Please always enable app-specific workarounds for all drivers and
         screens. -->
    <device>
        <application name="Unigine Sanctuary" executable="Sanctuary">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Tropics" executable="Tropics">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
        </application>

        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (32-bit)" executable="valley_x86">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine Valley (64-bit)" executable="valley_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
            <option name="dual_color_blend_by_location" value="true" />
        </application>

        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
            <option name="disable_blend_func_extended" value="true" />
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Savage 2" executable="savage2.bin">
            <option name="disable_glsl_line_continuations" value="true" />
        </application>

        <application name="Topogun (32-bit)" executable="topogun32">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Topogun (64-bit)" executable="topogun64">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
            <option name="allow_glsl_extension_directive_midshader" value="true" />

            <!-- For the Definitive Edition which shares the same executable name -->
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Dying Light" executable="DyingLightGame">
            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
        </application>

        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (32-bit)" executable="warsow.i386">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Warsow (64-bit)" executable="warsow.x86_64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Rust" executable="rust">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>

        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Crookz - The Big Heist" executable="Crookz">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="Tropico 5" executable="Tropico5">
            <option name="allow_higher_compat_version" value="true" />
        </application>

        <application name="The Culling" executable="Victory">
            <option name="force_glsl_version" value="440" />
        </application>

        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Spec Ops: The Line (64-bit)" executable="specops">
            <option name="force_glsl_abs_sqrt" value="true" />
        </application>

        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
            <option name="glsl_zero_init" value="true"/>
        </application>

        <application name="Rocket League" executable="RocketLeague">
            <option name="glsl_correct_derivatives_after_discard" value="true"/>
        </application>

        <application name="The Witcher 2" executable="witcher2">
            <option name="glsl_correct_derivatives_after_discard" value="true"/>
        </application>

        <!-- The GL thread whitelist is below, workarounds are above.
             Keep it that way. -->

        <application name="Alien Isolation" executable="AlienIsolation">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Civilization 6" executable="Civ6">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="BioShock Infinite" executable="bioshock.i386">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Borderlands 2" executable="Borderlands2">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Civilization 5" executable="Civ5XP">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="The Witcher 2" executable="witcher2">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="American Truck Simulator" executable="amtrucks">
            <option name="mesa_glthread" value="true"/>
        </application>
        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
            <option name="mesa_glthread" value="true"/>
        </application>
    <application name="War Thunder (Wine)" executable="aces.exe">
            <option name="mesa_glthread" value="true"/>
    </application>
    </device>
    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
    <device driver="vmwgfx">
        <application name="gnome-shell" executable="gnome-shell">
            <option name="glx_disable_ext_buffer_age" value="true" />
            <option name="glx_disable_oml_sync_control" value="true" />
        </application>
    <application name="Compiz" executable="Compiz">
            <option name="glx_disable_ext_buffer_age" value="true" />
        <option name="glx_disable_oml_sync_control" value="true" />
        </application>
    </device>
</driconf>

最近编辑记录 无梦之梦 (2017-09-12 15:08:31)


像风一样飘逸的男子,一个未来会成为魔法使的男子。

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#7 2017-09-12 22:44:03

majia321
会员
注册时间: 2011-08-20
帖子: 53

Re: pacman -Syu更新时出现警告.

备份再替换


喵~Zz

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