页次: 1
警告:/etc/locale.gen 已被安装为 /etc/locale.gen.pacnew
警告:/etc/drirc 已被安装为 /etc/drirc.pacnew
警告:/etc/pacman.d/mirrorlist 已被安装为 /etc/pacman.d/mirrorlist.pacnew
这什么啊.
:: 正在同步软件包数据库...
core 124.4 KiB 889K/s 00:00 [######################] 100%
extra 1670.0 KiB 809K/s 00:02 [######################] 100%
community 4.0 MiB 754K/s 00:05 [######################] 100%
archlinuxcn 665.1 KiB 409K/s 00:02 [######################] 100%
:: 正在进行全面系统更新...
正在解决依赖关系...
正在查找软件包冲突...
软件包 (32) binutils-2.29.0-1 coreutils-8.28-1 expat-2.2.4-1 fakeroot-1.22-1
fcitx-4.2.9.2-1 fcitx-gtk2-4.2.9.2-1 fcitx-qt4-4.2.9.2-1
file-5.32-1 fontconfig-2.12.5-1 gcc-7.2.0-2 gcc-libs-7.2.0-2
glibc-2.26-3 gpm-1.20.7-8 hunspell-1.6.2-1 iana-etc-20170824-1
iproute2-4.13.0-1 libinput-1.8.2-1 libpulse-11.0-1
libtool-2.4.6+40+g6ca5e224-1 libxml2-2.9.5+6+g07e227ed-1
linux-4.12.10-1 linux-api-headers-4.12.7-1 mesa-17.2.0-2
mkinitcpio-23-2 ncurses-6.0+20170902-1 os-prober-1.76-1
p11-kit-0.23.8-1 pacman-mirrorlist-20170907-1 pango-1.40.12-1
pulseaudio-11.0-1 sudo-1.8.21.p2-1
thin-provisioning-tools-0.7.1-1
下载大小: 154.77 MiB
全部安装大小: 516.77 MiB
净更新大小: -15.21 MiB
:: 进行安装吗? [Y/n] y
最近编辑记录 无梦之梦 (2017-09-11 14:51:45)
像风一样飘逸的男子,一个未来会成为魔法使的男子。
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放心更吧。
pacnew怎么处理看这个
https://wiki.archlinux.org/index.php/Pa … %E6%96%87)
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放心更吧。
pacnew怎么处理看这个
https://wiki.archlinux.org/index.php/Pa … %E6%96%87)
升级完已经有软件打不开了不知道和这有没有关系
像风一样飘逸的男子,一个未来会成为魔法使的男子。
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另外两个已经手动处理了,主要是这个警告:/etc/drirc 已被安装为 /etc/drirc.pacnew ,drirc这是什么.不知道怎么弄.需不需要弄
像风一样飘逸的男子,一个未来会成为魔法使的男子。
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使用 pacman -Fo /etc/drirc 可以查出 该文件属于 mesa-17.2.0-2 包
这个包的描述是“an open-source implementation of the OpenGL specification”,负责图形渲染的似乎。
自己看需不需要手动改咯,反正我是从来都没修改过这个文件。
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使用 pacman -Fo /etc/drirc 可以查出 该文件属于 mesa-17.2.0-2 包
这个包的描述是“an open-source implementation of the OpenGL specification”,负责图形渲染的似乎。
自己看需不需要手动改咯,反正我是从来都没修改过这个文件。
我输pacman -Fo /etc/drirc,显示
警告:database file for 'core' does not exist
警告:database file for 'extra' does not exist
警告:database file for 'community' does not exist
警告:database file for 'archlinuxcn' does not exist
新文件要比老文件大些.
老文件内容:
<!--
============================================
Application bugs worked around in this file:
============================================
* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
by drivers that want to be compliant.
* Various Unigine products don't use the #version and #extension GLSL
directives, meaning they only get GLSL 1.10 and no extensions for their
shaders.
Enabling all extensions for Unigine fixes most issues, but the GLSL version
is still 1.10.
* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
an #extension directive in the middle of its shaders, which is illegal
in GLSL.
TODO: document the other workarounds.
-->
<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<device>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Dead Island" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (32-bit)" executable="warsow.i386">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (64-bit)" executable="warsow.x86_64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Rust" executable="rust">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Worms W.M.D" executable="Worms W.M.Dx64">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Crookz - The Big Heist" executable="Crookz">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Tropico 5" executable="Tropico5">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
<option name="glsl_zero_init" value="true"/>
</application>
</device>
</driconf>
新文件内容:
<!--
============================================
Application bugs worked around in this file:
============================================
* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
by drivers that want to be compliant.
* Various Unigine products don't use the #version and #extension GLSL
directives, meaning they only get GLSL 1.10 and no extensions for their
shaders.
Enabling all extensions for Unigine fixes most issues, but the GLSL version
is still 1.10.
* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
an #extension directive in the middle of its shaders, which is illegal
in GLSL.
* Dying Light and Dead Island Definitive Edition redeclare vertex shader
built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
to compile.
TODO: document the other workarounds.
-->
<driconf>
<!-- Please always enable app-specific workarounds for all drivers and
screens. -->
<device>
<application name="Unigine Sanctuary" executable="Sanctuary">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Tropics" executable="Tropics">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
</application>
<application name="Unigine Heaven (32-bit)" executable="heaven_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Savage 2" executable="savage2.bin">
<option name="disable_glsl_line_continuations" value="true" />
</application>
<application name="Topogun (32-bit)" executable="topogun32">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
<application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader" value="true" />
<!-- For the Definitive Edition which shares the same executable name -->
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
<application name="Second Life" executable="do-not-directly-run-secondlife-bin">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (32-bit)" executable="warsow.i386">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Warsow (64-bit)" executable="warsow.x86_64">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Rust" executable="rust">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Worms W.M.D" executable="Worms W.M.Dx64">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Crookz - The Big Heist" executable="Crookz">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="Tropico 5" executable="Tropico5">
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>
<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Spec Ops: The Line (64-bit)" executable="specops">
<option name="force_glsl_abs_sqrt" value="true" />
</application>
<application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
<option name="glsl_zero_init" value="true"/>
</application>
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
<application name="Alien Isolation" executable="AlienIsolation">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Civilization 6" executable="Civ6">
<option name="mesa_glthread" value="true"/>
</application>
<application name="BioShock Infinite" executable="bioshock.i386">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Borderlands 2" executable="Borderlands2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Civilization 5" executable="Civ5XP">
<option name="mesa_glthread" value="true"/>
</application>
<application name="The Witcher 2" executable="witcher2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="American Truck Simulator" executable="amtrucks">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Euro Truck Simulator 2" executable="eurotrucks2">
<option name="mesa_glthread" value="true"/>
</application>
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread" value="true"/>
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
<application name="gnome-shell" executable="gnome-shell">
<option name="glx_disable_ext_buffer_age" value="true" />
<option name="glx_disable_oml_sync_control" value="true" />
</application>
<application name="Compiz" executable="Compiz">
<option name="glx_disable_ext_buffer_age" value="true" />
<option name="glx_disable_oml_sync_control" value="true" />
</application>
</device>
</driconf>
最近编辑记录 无梦之梦 (2017-09-12 15:08:31)
像风一样飘逸的男子,一个未来会成为魔法使的男子。
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备份再替换
喵~Zz
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页次: 1